Monday, May 17, 2021

The Batman & Scooby-Doo Mysteries #2

After helping the Dynamic Duo investigate a haunted fun house at a carnival which turns out to be the work of the Joker and his henchmen, Mystery, Inc. earns a trip to the Batcave as a reward with their latest trophy in tow. However, shortly after arriving in the Batcave, the Caped Crusaders are threatened by the sudden appearance of a ghost (which for Shaggy is only slightly more scary than every other piece of the Batcave).

Although it takes a little while for Batman and Robin and the gang to figure out what is causing the ghost, especially given the large clue that both the bats and Scooby-Doo deliver, eventually the cause of the craziness leads back to the item the group brought into the cave..

After the discovery of the Joker's Trojan Horse, the Dynamic Duo lays a trap of their own for the Joker and his henchmen (making their second cameo appearance in opening and closing the comic) after escaping police custody in record time (seriously, how incompetent is the GCPD?) leading to the capture of the villain again.

[DC, $2.99]

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