Saturday, November 30, 2013

Batman '66 #5

The latest adventure set in the world of the 60's Batman television show pits Batman and Robin against The Sandman who puts all of Gotham City into a highly suggestive sleep to complete the largest robbery the city has ever seen. After catching the Dynamic Duo in his trap as well the villain attempts to pry the location out the Batcave out of them by controlling Batman's dreams (which include a couple of really cool panels by artist Ruben Procopio).

Despite nearly giving away the secret location of the Batcave (and with it his secret identity), Batman eventually realizes and takes control of the dream allow the heroes to wake-up and put the villain to sleep (so to speak). The Sandman falls very much into the D-list category of Bat-villains, but the tale is fun and certainly fits the style of the comic.

The issue also includes the first appearance of Batgirl in a back-up story, featuring some fun art by Colleen Ann Coover, when she takes on the Eartha Kitt Catwoman who attempts to rob the Gotham Museum of the priceless Tiger Topaz. Worth a look.

[DC, $3.99]

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