Thursday, October 10, 2013

Detective Comics #24

The Wrath storyline wraps up here with the villain's convoluted grand scheme to kill cops forcing them to buy defense armament from Caldwell's firm defense which he will now activates to slowly kill them (so slowly it will in fact give Batman time to save everyone). As genius plans go, this one needs a little work.

After unceremoniously abandoning the cliffhanger of Alfred in the super-villain's clutches, we get an air battle between Wrath and Batman followed later by a heavily-armored fist fight between the pair in the wreckage of the 13 Precinct where the Dark Knight leaves the bad guy at the mercy of James Gordon and a whole bunch of ticked off members of the GCPD.

The entire arc has felt largely uninspired, so I guess it's no big surprise that the conclusion is a letdown as well. One interesting note: the main story ends on Officer Wallace's "oh, shucky-darns Batman, you're awesome" apology that I certainly don't mind except that such unbridled naivete feels completely out of place in the gritty 90s realism of the New 52. Pass.

[DC, $3.99]

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